I have fixed (I hope) all known code errors/missing files and a few little details.
http://www.petrbnsfineart.com/bladestuf ... tch001.zip
All the other console error messages are either 'normal' or non-critical.

I can see they don't make big performance impact and if so why don't make them bit better. You asked of opinion about the map and that's what I think - leafs shouldn't be that transparent and could even be more of them (I mean those sheets).The trees were an experiment. That is the best I can do with them. They are on big sheets, which makes
them very low poly and don't impact on performance. They look sort-of OK in the particular twilight ambience,
as if they are picking up illumination from nearby lights. I left them in purely for interest.
I meant this particular guy on the slope, he can be placed on the flat ground and stop being a problem.Getting stuck in opponents can happen. I will put in an emergency kill-key in case of that situation.
Wait, why are my dialogs so big like this? I thought it had to do with this mod in particular because I recently played other mods that use TS and dialogs were like in Cieply's picture, way smaller and sometimes with a background.- whet you get killed while in dialogue mode (near tavern door) then you stay in this mode and cannot attack any more.
will resize it to desired size without any hustle.import Raster
Raster.SetWindowSize(1024,768)
--- counter.py.oryg 2018-05-23 09:43:08.531250000 +0200
+++ counter.py 2018-05-24 00:05:14.875000000 +0200
@@ -19,7 +19,7 @@ wDeadCountText.SetAlpha(1)
-Scorer.wFrame.AddWidget(wDeadCountText,10,50,
+Scorer.wFrame.AddWidget(wDeadCountText,10,100,
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