Zoe's neck

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snow91
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Zoe's neck

Post by snow91 »

Dear bladers, I'm working on the original Zoe model but I have some serious problems on some parts of it...

I fixxed the "boots", added some pieces but I have many problems with the Neck as I removed the hairs.

The main problem is due to movement around the bone. The neck has some weird animations that I can't fix due to the positioning of the head. I will post some pictures of my work... any suggestions?

Thanks :)

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Haraldzz
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Joined: Mon Nov 07, 2011 10:29 pm

Re: Zoe's neck

Post by Haraldzz »

Hi, sorry for the late reply.

As far as I can tell, you'll have to modify the model or the rig itself and physically move the head on the model more backwards to prevent this from happening.
The explanation for this, if I am not mistaken, is that Blade's engine does not allow assigning vertex weights to bones - the vertex is either attached to one bone or another, there is no in-between. This can be observed on largely all models, however the artists did a good job hiding these animation anomalies.

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