Realism? Are you serious! I love this game with all my being - I still play it (almost) every day - I even have the Combat/Movement/Equipment card on my desk. First, the lock-on method is ridiculous. It never fails to send you off a cliff, into fire or lava, etc.. Plus, you can't run past the target when you need to. Strafe could have been implemented, along side lock-on; just look at some of the scripts. (.py files) I've gotten used it, but it still sucks without it.If you had pay a lil more attention to the movements, animations and physics in general, you would likely conclude they did this solely for the sake of realism. Nobody really strafes in real life, it just doesn't come naturally to the type of morphology the player models are based on.
Almost forgot, hello forum
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