Here's another small update
. Fixed 4 visibility glitches in Wartok Canyons, 3 of them were also present in the original level file before visibility data update, need a good eye to catch them as they can only be spotted looking from certain corners, those white spots that quickly disappear when you cross the problematic layer.
Main 445SP1 Patch features now activate only on NoWhere level, something I wanted to do long ago, but forgot about it. Especially the attack interval addition doesn't make much sense in 99% cases as NoWhere is the only level using custom attack animation AFAIK, otherwise Rynn can magically score a hit out of nowhere when she just starts turning around. Another interesting thing is that feature affects saved games, just reverting the code doesn't revert the attacking behavior when loading the save file from when the feature was active.
Another oddity about 445SP1 Patch, its changes aren't as big as they appear when comparing the files, I noticed the code cave for the extra attack interval was inserted in place of some other unrelated function dealing with lightmaps judging by informational messages present there. It was altered to exit prematurely, meaning that it wouldn't do its thing if code flow ever went through it. If it's ever executed, it might be under special conditions.
So the balance has been restored.
"Once a profound truth has been seen, it cannot be 'unseen'. There's no 'going back' to the person you were. Even if such a possibility did exist... why would you want to?" - Dave Sim