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Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Fri Oct 17, 2014 10:56 pm
by roosen5
Hey everybody!

I was browsing through some files on the internet to find a good converter for inanimate Drakan models, but was unable to find a good one (Some required specific tools or plugins that were almost impossible to find).
So I instead wrote my own *.Reo importer for my program. I'm making a C++ Graphics Engine, and wanted to add some Drakan models for my sample level because I have so many memories of this game that I had to include them. I also added a exporting feature inside it, so that you can load the models into an external program.
I'm not sure if alot of people are still making addons for Drakan and might find this a handy tool, because it will be a very simple to use program (Probably drag&drop == done). However, because I, myself don't really require the conversion to be a stand-alone program, I didn't make it that way yet, because I just don't want to waste my time if nobody is going to download it :P.

So if somebody would like to see this tool just post it under here, and even if you're the only one I'll probably still make it, because I want to keep the Drakan modding community alive even if I add a little :).

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Oct 18, 2014 1:18 am
by shoprat
It would be great to have a way to export/inport .reo to an open source program for editing. Blender?? Or even a .3ds to .reo since there's so many public domain models in that format. We would still need the editor for other functions but it would make working with models much easier. Willing to try if you'll make it.

shoprat

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Oct 18, 2014 1:54 pm
by roosen5
shoprat wrote:It would be great to have a way to export/inport .reo to an open source program for editing. Blender?? Or even a .3ds to .reo since there's so many public domain models in that format. We would still need the editor for other functions but it would make working with models much easier. Willing to try if you'll make it.

shoprat
At this point I can only import Reo files, and export them as something else. The other way around would take some work. But if you use my program to convert Reo files to an Obj, you can just use blender to load them. I thought I saw somewhere that exporting to a Reo file was already made, I don't know where though.

I'll make the Reo to Obj tool this week :)

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Oct 18, 2014 5:40 pm
by shoprat
I've only used the Drakan modeler to play around and I have no experience making/editing models. I'd like to be able to take some weapons and modify them a bit. Because the modeler is just a primitive one with no mirror function or other useful tools, your program would make working with models much easier. I'll download Blender and go through the tutorials on model editing in anticipa....


...tion.

AFAIK, the modeler is still needed for bounding the model and perhaps other game specific requirements. I'll dig around in my documents and get familiar with the process. If a rookie like me can do something with your program, the real modelers should be able to make some things to really WOW us.

Thanks for giving us a new tool.

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sun Oct 19, 2014 1:50 pm
by roosen5
Made it! Will upload it later, maybe give me your Skype user name so you can test it out with me? :3

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Mon Oct 20, 2014 6:27 pm
by shoprat
Man, you work quickly. I thought you wouldn't have it ready for a week so I haven't downloaded Blender yet. Guess I better get the programs together and start the learning process. Looking forward to see what you programmed.

Sorry, but I'm an old phart with no twitter, Skype, or other social media account. If you can put it on a public file server (like filefactory) or have it hosted here in the download section, I'll grab it and test it out. I'm hoping someone else with more experience in modelling is interested and following this thread. You may have more than one tester willing to try your program.

Since you're working with models, what's your suggestion for the easiest public domain program to use to modify them? Should I use Blender or is there a better or easier program out there? Any tips would be appreciated.

Thanks for your work.

Larry

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Tue Oct 21, 2014 3:30 pm
by roosen5
shoprat wrote:Man, you work quickly. I thought you wouldn't have it ready for a week so I haven't downloaded Blender yet. Guess I better get the programs together and start the learning process. Looking forward to see what you programmed.

Sorry, but I'm an old phart with no twitter, Skype, or other social media account. If you can put it on a public file server (like filefactory) or have it hosted here in the download section, I'll grab it and test it out. I'm hoping someone else with more experience in modelling is interested and following this thread. You may have more than one tester willing to try your program.

Since you're working with models, what's your suggestion for the easiest public domain program to use to modify them? Should I use Blender or is there a better or easier program out there? Any tips would be appreciated.

Thanks for your work.

Larry
*EDIT*

Here is the new, fixed version of Reo2Obj

https://mega.nz/#F!U5MhiSDS!WrnrPyZ2zFawrpm7T3mbfw

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Tue Oct 21, 2014 7:24 pm
by shoprat
That folder is HUGE. Surely there's a lot of stuff that can be weeded out. Would you create a new folder that contains only the files and data that are needed? I downloaded all 187 MB of it but I'd like to extract only those files that are needed to do the conversion.

I looked around the download section on this site hoping to find an .obj to .reo conversion tool and came up empty. Maybe there's a tool available somewhere I'm missing. If there isn't one, I hope you would make it. I think the modeler program will still be needed to bound the model before it can be used by the game engine.

I'm going to dive back into the tutorial section on the Blender site and get more familiar with it. Looking forward to trying out your program.

Thanks again for the work.

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Wed Oct 22, 2014 6:11 pm
by Arokhs Twin
I can put the converter on this site if the file size is reasonably small. If you could do what Shoprat suggested and strip out only the files that are needed I can host them on this site.

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Wed Oct 22, 2014 7:21 pm
by roosen5
Arokhs Twin wrote:I can put the converter on this site if the file size is reasonably small. If you could do what Shoprat suggested and strip out only the files that are needed I can host them on this site.
I will do that, it's going to be like 2 mb max, but I'm really busy with my assignment at the moment, so I didn't have time to rip everything, but expect a release in 2 weeks! :)

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Thu Nov 13, 2014 7:09 pm
by roosen5
Arokhs Twin wrote:I can put the converter on this site if the file size is reasonably small. If you could do what Shoprat suggested and strip out only the files that are needed I can host them on this site.
Okay its done:
https://mega.nz/#F!U5MhiSDS!WrnrPyZ2zFawrpm7T3mbfw * EDIT UPDATED LINK *


Still, this is only a *.Reo to *.Obj, not the other way around.. Will make that though in the near future.

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sun Nov 16, 2014 8:09 pm
by Arokhs Twin

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Mar 14, 2015 5:12 am
by ilezhnin
Hi, I am try use yours program but they not work for me. They give me system error: "The program cant start because MSVCP110D.dll is missing from your computer. Try re-installing the program to fix this problem." I am try download this dll from internet and put it to folder with exe. But they give me another error: "... MSVCR110D.dll is missing ... ". I download this file too, but get only next error: "The application was unable to start correctly (0xc000007b). Click OK to close the application.". Maybe you know how its fix?

My OS:
Windows 8.1 64-bit

Help please if you can :)

P.S. - sorry for my horrible English :)

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Mar 14, 2015 3:54 pm
by Arokhs Twin
ilezhnin wrote:Hi, I am try use yours program but they not work for me. They give me system error: "The program cant start because MSVCP110D.dll is missing from your computer. Try re-installing the program to fix this problem." I am try download this dll from internet and put it to folder with exe. But they give me another error: "... MSVCR110D.dll is missing ... ". I download this file too, but get only next error: "The application was unable to start correctly (0xc000007b). Click OK to close the application.". Maybe you know how its fix?

My OS:
Windows 8.1 64-bit

Help please if you can :)

Best Regards,
Ivan

P.S. - sorry for my horrible English :)
You need to install Microsoft Visual Basic C++ runtime 2012 (free download from microsoft) http://www.microsoft.com/en-us/download ... x?id=30679 as the program was written with visual studio.

Re: Making drakan *.Reo to *.Obj or *.Dae converter

Posted: Sat Mar 14, 2015 7:28 pm
by ilezhnin
Hi.
Thanks for the quick reply. I tried to install the package (version 86 and 64) but after reboot the program gives the same error :( I installed the packages for 2010, 2012, 2013 studios but the result is still the same, error: missing MSVCP110D.dll file. Google say that the file belongs to the 2010 studio. But this redistributable package I also installed. I do not understand why I have this problem occurred while others do not :) Maybe if the code is not very complex, you upload it to Github. Then I tried to compile it on my computer. I'm a little programmed in C# and C++ in the university. Worth a try. I am very grateful to you for this program, and I'm very sorry that I can not use it :(