So we're going to have two open Drakens? Well, the advantage of yours is that it will run fast (as opposed to using all of Unity's graphical effects) and you don't need to wait for art assets to finish it. You could spice it up with things that may or may not end up in OpenOOTF, like multiplayer with bots, co-op, an in-game map editor, easy modablility, or maybe online leaderboards. And, if OpenOOTF gets a completely different story, maybe its art assets could be integrated into yours, which will lessen the requirement of having the original files.A fellow Drakan fan,
Chrysalis If you have free time, please make nice music based on Drakan OOTF, the best you will make initially something like Ruined Village/Wartok Canyons theme. Or just menu title song. Ruined Village theme has very nice choir and drums that makes atmosphere of this level. Without this music level is just a little bit boring In my opinion the best you can make the same melody but with better samples/synthesizers/vst Drakan has matched music to the levels, for example in Spider Cave we have interesting music. Or action music with drums on Rift World. It'll be incredible to make such music with modern samples. When you upload some music it also will help for Drakan Community.I'd love to help out. I have some free time this week, so I can put together some ambient outdoor and maybe cave sounds, and start working on making a theme/menu song that keeps the style of the original but is different since the theme is probably one of the assets that's most likely copyright protected.
Yes, your Idea is great, to make Drakan:OOTF as OpenMW. I counted that in OpenMW are nearly about 150 programmers, what a huge number Fortunately, in this forum we have very talented, willing to help enginners/programmers. It'll be nice to see Drakan free reimplementation. An advantage of OpenMW is that Morrrowind was very popular game, volunteers are everywhere for them.A fellow Drakan fan,
Good point. My personal opinion is that upcoming release can increase number of views. I have also noticing traffic boost.It seems this project is getting a lot of interest; I'm noticing a lot more traffic to this site and new members recently. Let's hope this
revives the game.
Thank you guys for your feedback! After my little "breakdown" previous to my last post I quickly regained my interest in my recreation and continued to work on it, so abandoning the project is off the table.Here we have very talented programmers/engineers in this forum.I hope they will join together to make this OpenDrakan I hope you will start as soon as possible.
Keep in mind that once you have a working engine reimplementation, replacing the original files with community-created assets will be relatively trivial, assuming of course that artists exist, which is also what YanGez93's remake needs, outside of Unity Store assets. It would be like an overhaul mod for Skyrim. Furthermore, Draken's files are just archives. You can extend your engine to support more modern stuff without breaking backwards compatibility. And you can do it incrementally too.I'm still not totally convinced an engine recreation is the best way to revive Drakan,
What I'm going to say is probably very stupid, but at a first glance seems workable, at least on the surface:It would be like an overhaul mod for Skyrim.
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