You see lags like what? Can you show lag as IMAGE.LED lags. Did someone had such problem? 3D-view lags a lot in some parts of map, but in game all run well.
Ugh, that's really tricky. I think it's easier to check the map in-game if it is small enough.The OGL viewer is extremely tricky, but it does work.
When you recompile the map you must first run it in the game before you can use the viewer
in the LED. If you don't do this the viewer is referencing an older version. So if you change something
in the .mp file these changes will not show in the viewer until the map has been compiled and run in
the game. Yeah, it is confusing...
Yeah I always get a black screen (https://puu.sh/zYWTG/1c4e131a3f.png, this). That's pretty strange, because I tried lowering the floor below 0,0 coordinate and it didn't help. Moreover, the viewer works with other maps (I checked the one that was packed with LED, called "chess"). I found it more simple to just look at the map in the game.If you get a black screen the camera will be in the solid area. The coordinates can be quite hard to work out.
I've been doing it for years and it's still mostly trail and error. When you do get a free view, make a note of the
coords so you can do it again.
Awesome, thank you a lot! I probably would've never figured this out myself.Slopes: Select a sector you want to slope. Remember the sector number. Then pick the Edge Selector tool. Click on
an edge in the sector. You may get a pop-up list of sectors to pick from. Tick the one you wish to slope. The edge will
turn a bit thicker than the rest. R-click on the edge and pick 'Slope'. You have an option of 'Floor' or 'Ceiling'. Then click
a vertex in the sector that isn't on the selected edge. You can then change the height of this vertex and all the others
will adjust to form a plane. You can't slope surfaces that have elliptic or circular modifiers applied to them. Also, if you
move anything in a sloped sector later it will revert to flat.
I don't really know how get these things enabled. Is it written somewhere? I could've missed that, I guess...Have you got Debug mode enabled? Console? You can work without them, but it's very difficult.
Code: Select all
import os try: os.remove("../../Maps/MyMapName/pak/BODPak.dat") os.remove("../../Maps/MyMapName/pak/pf.pak") print"Pak removed" except: print"Pak NOT removed" pass
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