WSGF patch allows to use any kind of widescreen with OpenGL or D3D+dgvoodoo without stretching
https://www.wsgf.org/dr/severance-blade-darkness/en
It's back!
Re: WSGF patch
Thanks, I will test it. From what I have seen already it does widen screen but does not move the hud elements which a very wide screen moves (visually) towards center.
It's a solution to stretch but still not a solution to lack of opengl renderer on 64-bit. Not to mention bugs in rOpenGL.
It's a solution to stretch but still not a solution to lack of opengl renderer on 64-bit. Not to mention bugs in rOpenGL.
l'aria fresca,
vino puro, ...
vino puro, ...