https://www.indiedb.com/games/the-seari ... e-launcher
Hello

As you might know. I spend recently a lot of time for making new game in Unity Engine called The Searing Mountain. In that game I want to use most of my programming skills and experience in making mods, maps to Drakan or just writing softwares.
Quick plot. It is about female warrior that have to fight against the forces of evil. She has to explore world in search for important artifacts. That artifacts will be important to defeat main commander of evil forces. These artifacts are located all over the world in many different places. So in that way she'll encounter multiple enemies, creatures and she can pick up many of different weapons, the same for spells. She will get experience points while fighting enemies.
I had an idea when I was testing new features in Unity engine in my sandbox test scene where I implement all features. In that sandbox map I created player controller, camera movement, camera collision, inventory system, shop system, spell, bow, locomotion of player and many other features. There was released tech demo already that I shared with other members, but for now I prepare for releasing demo with significant changes including adding multiple new possibilities and features. I get most of help from Duncan former developer of Drakan, Rodhenik, Jage and used most of free assets from placeholder, OpenGameArt or Unity Asset Store. And of course Teekus(Arokh’s Twin) who edited script, if he don’t mind Ill ask him for help in making books.
I made list of features that will be implemented that I didn't make so far : lever , invisible potion, fire crystal, ice crystal, lightning crystal , artifcats, book system, map of adventures, different type of arrows
Of course, I register game on IndieDB website for get some interest of players
https://www.indiedb.com/games/the-searing-mountain
Take also look at my portfolio:
https://yangez93.wordpress.com/
I spend most of my free time in programming or just making simple scenes. I would definitely need help of 3D artists as in that way I would concentrate on making game mechanics, new features or optimize scripts.
On my sandbox map, I created most of prefabs and make group of the most important prefabs including GUI System, Camera, Player, Main menu or world space canvas, in that way I simply copy all important prefabs and put into levels.
Game is of course inspired by other RPGs and as you might see it is mix of these games, you can see Diablo like click and move system or health and mana orbs, the same for similarities for Drakan (female warrior or rocky mountains similar to Wartok Canyons), I also get inspired by The Elder Scrolls, Risen or Gothic.
Of course I don't want SPAM with screenshots, Ill put one, if someone is interested for more, visit webpages that I linked above

