Re: Level Editor Issues
Posted: Fri Jan 01, 2016 9:37 pm
Looks like we have different issues, because for me, viewing STOMP sequences always crash the editor itself, the 3D viewer remains and keeps playing it until the end.
Since I'm not really familiar with those tools, do you view those animations by opening Databases window, selecting Models tab and opening some model there? I can load Wartok Canyon level, open Databases window, select NPCs, find farmer under Models and am able to see all his animations. No crashing here.
PS: after I wrote this, I noticed that crashing while playing a STOMP sequence is not universal. Playing those in level Ruined Village always crash, while those in Wartok Canyons seem to work. Well, now it crashed few seconds after it stopped playing and i minimized its window...so much bugs. I think some of these issues are more due to sloppy coding rather than incompatibilities with Windows. That bug for example which I fixed in AiO Patch, where the game crashed if Arokh was frozen and even ice effect wasn't visible...how did they miss this?
But to be fair, the technology that powers Drakan was probably quite impressive for its time, some touch-ups would still be nice though. And who knows what we'd see if the source code was available. It really sucks when it comes to old games in general that you have to mess with compatibility fixes, emulators, some even build PCs out of old parts just to get some old game running, while with the source code, they could easily be fixed to run well and on variety of platforms.
Since I'm not really familiar with those tools, do you view those animations by opening Databases window, selecting Models tab and opening some model there? I can load Wartok Canyon level, open Databases window, select NPCs, find farmer under Models and am able to see all his animations. No crashing here.
PS: after I wrote this, I noticed that crashing while playing a STOMP sequence is not universal. Playing those in level Ruined Village always crash, while those in Wartok Canyons seem to work. Well, now it crashed few seconds after it stopped playing and i minimized its window...so much bugs. I think some of these issues are more due to sloppy coding rather than incompatibilities with Windows. That bug for example which I fixed in AiO Patch, where the game crashed if Arokh was frozen and even ice effect wasn't visible...how did they miss this?
But to be fair, the technology that powers Drakan was probably quite impressive for its time, some touch-ups would still be nice though. And who knows what we'd see if the source code was available. It really sucks when it comes to old games in general that you have to mess with compatibility fixes, emulators, some even build PCs out of old parts just to get some old game running, while with the source code, they could easily be fixed to run well and on variety of platforms.