Well met, hero!
Some of you may have noticed the icons for some characters are of lacking quality. I decided to modify them ever so slightly. I tend to notice these little details and once I do, it drives me insane. I changed only some of them, as most are fine by me. No scripts modified, just the .bmp files found in .../data/icons. Not sure whether I should have tried to implement this using a legitimate mod, but whatever. This changes ONLY the icons for the lock-on enemy indicator at the top of the screen.
Without further ado...
HERO CHARACTERS
- - OLD - - NEW - -








Code: Select all
#NOTES:
= These icons are visible only in multiplayer or mods like Gladiator because there are no NPCs in the original story mode that use them.
= For reasons unknown, the originals are all in 32x32 resolution and is not an oversight on my end. All images that are not 64x64 get stretched to this resolution in game, there are some later examples of this as well.
= Zoe was a goddamn pain to even make look human. Frankly, I can't blame you if you end up using the original with stretching.
= Some of you may object, but Nagflar now has eyes.
= Tukaram largely remains the same, just doesn't get stretched in the game due to a higher resolution.
= Sargon now looks old and grumpy, which is more fitting to his character model in my opinion.
TROLLS
- - OLD - - - NEW - -








Code: Select all
#NOTES:
= Once again, troll.bmp for whatever reason in game is getting stretched because it's actually 32x32 making nasty blurring, hence why I fixed this.
= Interestingly enough, troll dark.bmp and troll snow.bmp are actually never used in the base game. Both trolls use troll.bmp regardless of the type spawned. I've included both of them anyway, in case someone wishes to fix the script.
= The lesser orc doesn't have teeth. However, there are 2 lesser orc type variations that are never used in the game - a gold one and a dark one. As far as I can tell, they are just color switched, except for the gold one has teeth. I photochopped the teeth from the gold one into the regular lesser orc. Purely a cosmetic choice of mine without any rhyme or reason.
THE REST
- - OLD - - - NEW - -










Code: Select all
#NOTES:
= I never liked that the lava golem looks just like some lava texture, so I photochopped the golem face on.
= The original lich has several problems - the picture is a render of the 3D model, which means the polygons are sharp and very visible, the texture quality is sub-par and generally looks pretty bad compared to any other enemy icon.
= The dark knight now has a ghastly figure in the icon. I don't really know why I did this, but other than that, it is identical to the original. Your choice.
= "Icono Veneno.bmp" is the picture that flashes on an enemy that is affected by poison. The original seems to have been poorly stretched and the quality suffered a lot. I decided to just replace it with a realistic human skull. Although it clashes with every other art asset in the game, you see it for a very short amount of time and barely notice it.
= The vampire's original picture was once again in 32x32 which caused ugly stretching. I wasn't able to remedy this problem entirely, as I didn't have a proper reference material and was forced to stretch it manually and try to fix the problem with some image editing.
CLICK HERE TO DOWNLOAD (2shared.net, 156kB)
Moddb mirror
Icon previews:
Originals
v1.0.
v1.1.
CHANGELOG:
======15.09.2015.======
v1.1.
Added the original "vamp.bmp" to the backup folder
Updated vampire icon
Very slight adjustments to the lich
Minor adjustment to venom color
Very minor adjustments to the amazon
======30.08.2015.======
v1.0.
First (last?) release.