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by HeckFluff
Fri Apr 13, 2018 6:49 pm
Forum: Drakan Level Editing and Game Mods
Topic: Questions regarding the OOTF editor
Replies: 8
Views: 2352

Re: Questions regarding the OOTF editor

edit ALL
Because the file formats have been determined at https://github.com/Zalasus/opendrakan/tree/master/doc, you could make a program to do this automatically.
by HeckFluff
Fri Apr 13, 2018 5:53 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 33
Views: 8151

Re: OpenDrakan ~ A Drakan engine recreation

With Bullet, you'll probably have some "fun" using its built-in character controller. Unless they've improved it, you'll probably want to build your own. Such a character controller could also be used for other simple physics, like those health potions, if you don't want them to rotate or have much ...
by HeckFluff
Mon Apr 02, 2018 11:58 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 33
Views: 8151

Re: OpenDrakan ~ A Drakan engine recreation

By "reimplementation", I meant writing new code to deserialise the RIFF files so that DirectMusic would not be needed. MSDN has the file format at https://msdn.microsoft.com/en-us/library/windows/desktop/dd551277(v=vs.85).aspx. I'm not sure if this would be difficult or not. It would be a fun thing ...
by HeckFluff
Mon Apr 02, 2018 8:50 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 33
Views: 8151

Re: OpenDrakan ~ A Drakan engine recreation

calculating layer visibility This might not be needed for performance. But if it's needed for correctness, a simple way would be to see if a layer's bounding box is visible from any point where the player can be in another layer. If the layers are spatially disjoint, it might only be necessary to t...
by HeckFluff
Fri Mar 09, 2018 6:13 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

Actually, there're nine moving platforms, and they're called "ApoBendingHallway01". 5 are in "DLC2Book02DungeonNEW". Most of the time, the player does stick to the floor quite well, but there is a lot of slipping around sometimes (try sprinting about on the end of the hallway where you move the fast...
by HeckFluff
Thu Mar 08, 2018 5:56 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

Skyrim's engine isn't exactly malleable to this kind of thing. But I guess it's theoretically possible for the sufficiently insane. The existing dragon riding is rather unliked, as far as I know, because of the lack of control. And there's no ladders in Skyrim, but I suppose they can be changed to s...
by HeckFluff
Tue Feb 13, 2018 2:38 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 33
Views: 8151

Re: OpenDrakan ~ A Drakan engine recreation

I had thought of that, as a 3x3 float matrix would fit in there, but in that case I'd expect there to be at least one non-zero value in each row. It is a 3x3 matrix. I've looked at System.mod at offset 208,778, and there's a float 3x3 matrix. It is read as a 48-byte struct, with the box position at...
by HeckFluff
Sun Feb 11, 2018 5:46 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 33
Views: 8151

Re: OpenDrakan ~ A Drakan engine recreation

Poking around in your reverse engineering notes... followed by that, 16 bytes that indicate texture orientation, but in what way i can not tell yet They're normalised uint16_t texture coordinates that apply to both textures. *.adb Model/Character animations (?) The Header struct is this: const struc...
by HeckFluff
Sat Feb 10, 2018 5:37 am
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

I'm still not totally convinced an engine recreation is the best way to revive Drakan, Keep in mind that once you have a working engine reimplementation, replacing the original files with community-created assets will be relatively trivial, assuming of course that artists exist, which is also what ...
by HeckFluff
Tue Jan 30, 2018 3:33 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

A fellow Drakan fan, Zalasus So we're going to have two open Drakens? Well, the advantage of yours is that it will run fast (as opposed to using all of Unity's graphical effects) and you don't need to wait for art assets to finish it. You could spice it up with things that may or may not end up in ...
by HeckFluff
Thu Jan 11, 2018 7:51 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

After a little break I'd like to announce I started a Drakan Remake WordPress https://drakanremake.wordpress.com/ Gotta polish that website: "DRAKAN REMAKE". Redundant. "OpenOOTF: A Drakan Remake" should be the main title. "Drakan Remake is project created in ... 1999." -> "OpenOOTF is a remake of ...
by HeckFluff
Tue Jan 09, 2018 4:35 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

What are these models you have lying around? Characters? Props? What about art style consistency with the models that already exist? That game UI is using the original textures, which is probably not a good idea, unless they are loaded from the original files. Haven't heard from yangez93 for a while.
by HeckFluff
Sat Dec 09, 2017 10:19 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

Great projects are made by team as you said, i really need volunteers ;) Anyway support here in this forum is very helpfull and make me more motivated ;) Main goal is to finish in maybe 60-70% levels (details I will corect at the end).It easy to make trigger switching from one level to another. Nex...
by HeckFluff
Wed Dec 06, 2017 7:51 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

Your screenshots show plenty of art assets, but do you have any plans on how and when you're going to implement the game's systems and mechanics? You know what would be really fun? Arohk/Rynn multiplayer campaign co-op. Would this be something you'll be capable of doing? Does Unity have built-in fun...
by HeckFluff
Mon Dec 04, 2017 5:36 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 34172

Re: Drakan Remake by YanGez93

Does yangez93 need volunteers? If not, it's probably best to wait until he's got it to a minimally playable state, at which point, he'll have something to show a non-Drakan gamer.

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